Stratiz had some Computer Science Exams to study for, we hope he does well.Īirwarfare has continued to work on the gravity system, working out some control bugs that occur under very specific circumstances, but we believe he'll figure them all out eventually. Lordrex took a week's vacation, but I'm sure the work he has been doing to the lobby was on his mind while he traveled. Any feedback the community has, can be directed to Idyllic in the Discord. While we continue to work on this slight change in direction for ground bases, we will be making sure that other base buildings, like hangars and garages are at a functional size for their use, and that they won't cost more resources to build than they will be worth. Perhaps we'll support small, medium, and large variants, to better fit different uses. Seen above, these buildings aren't quite the size of a cities' towering skyscrapers, nor are they the size of a vehicle garage. If a subfaction was to set up their Headquarters on a planets surface, the structure should be comparable in size and usefulness to those set up by space-bound subfactions, right? With this in mind, Idyllic has been developing a new prototype of base structures at a larger scale. Bases are intended to fill the middle ground between temporary structures and cities, much like modular outposts in space are a middle ground between ships and faction stations. Some of the prototypes from quite a while ago were very small structures that you could theoretically build anywhere, but were more suited to a 'camp' than a ground base. With the eventual meshing process, we should be able to reduce detail slightly to create a mostly accurate hitbox for all types of ships.Ī discussion about ground base buildings has also come up. Since then, we've been updating our work to take into account different shapes and sizes, most notably on the capital ships where tiny fighters will be flying up and around them. Q4: Will ship hitboxes be cubes, or will it more closely follow the shape of our ships?Ī4: The Dogfight alpha uses a standard ship, and all the planned fighters were smaller than one cubic stud, so simplifying their hitbox to a cube was efficient and simple. There will of course be moderation of both the designs and the lore. Not everyone has time to go look at the wiki. If the developer puts the effort in to deepen the lore of both their work and RoVerse, we'll do our best to include in in-game. Q3: Will faction devs that submit ships and weapons be able to write lore that appears in a description panel when purchasing the items?Ī3: Definitely. If you're looking for a structure to fortify a location, the military outpost would be your best bet - smaller than the giant supply stations, and more easily defended. Q2: Will there be stations designed for combat, or just the 4 supply types in the Stations video?Ī2: We have to walk a fine line between automating stations to the point that they become the best weapon, and their intended use as a supply point that has to be protected. There will be several 'systems' that are not marked on the current map scattered around the galaxy just for this purpose, though trading exclusively in these systems won't be all that profitable. Q1: Will there be a single non-PVP zone, or several smaller ones scattered throughout the galaxy?Ī1: In the past we've mentioned some safe zones for new players to get accustomed to the game without worrying about factions claiming their cargo or pirates stealing it. Be sure to join if you have any questions about RoVerse: Each week we compile a Q&A section here whenever there are any new questions posted on the RoVerse Community group wall or in the Community Discord Server.
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